Monday, December 9, 2013

DGBL in Education

Digital game-based learning, or DGBL, is now being employed in classrooms across the nation at all levels of education. Digital game-based learning is in many ways, a good thing. Digital games can encourage students to employ skills such as problem solving, strategy, and free thinking. Digital games can also help students work toward achieving goals, and give them the competitive edge that they need in order to succeed in the real world. Education research analyst Patricia Deubel has found that digital game-based learning helps to develop vocabulary skills and enhance mental quickness.However, digital game-based learning does have its fair share of limitations, as well. For example, many games can be distracting, and actually inhibit learning in the classroom. Also, there is only so much that digital games can teach. For instance, a video game cannot give a student the extra help he or she may need to excel in a certain subject.






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